Thursday, 28 January 2016

O.C-Editing Progress























-The editing has moved on from dramatically since the start. We have implemented many non-diegetic sounds and used few diegetic sounds but when these were used we thought they were very effective. We blended the sounds together when the antagonist is scraping the machete along the wall diegetic sounds can be heard when the knife scrapes on the wall but when the scrapes off the wall a non-diegetic sound can be heard like a sword been drawn.

-At the start when the antagonist was in the lair we layered clips to get the desired effect which was a glitch and a jolt on the screen to cause a sinister mood.

-We also layered sound throughout the film, this created tension and made the audience aware of the antagonists presence.

- We used ambient sounds to create a real mood within the wood, this helps us to create an actual wood environment.

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