Tuesday, 8 March 2016

OC-Evaluation

Question 1
 Question 2

Question 3
 Question 4 and 5

Question 6


Question 7









Monday, 7 March 2016

Lucas Murrain - Evaluation






Question 1- In what ways does your media product use, develop, or challenge forms and conventions of real media products?  
Question 1 from 10MurraL

Question 2 - How does your media product represent particular social groups?

 


Question 3 - What kind of media institution might distribute your media product and why?


Question 3 from 10MurraL

Question 4&5 - Who would be the audience of your media product? How did you attract/address your audience?

 


Question 6 - What have you learnt about technologies from the process of constructing this product?



Question 7 - Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?

Thursday, 28 January 2016

LM- Reflection on second shoot

  • Our second shoot focused on the antagonist in an internal location, which was my garage, and we were able to make it into a lair where the antagonist's work was based.
  • Our mise-en-scene played a vital role as we used Photographs and newspaper cuttings upon a wall, creating a collage that is supposed to be the antagonists research of his victims etc.
  • I again took the role of the cameraman whilst Oli again was the antagonist. This shoot had more relation to the ideas that we used in our storyboarding for our animatic, Making the shoot more straight forward.
  • The lighting of the room caused the most doubt, and was considered a problem, however we were able to set up several lamps in positions where everything significant on set could be seen.
  • We maybe didn't take as much time on this shoot as we were following the storyboard, which would be the one thing to change for next time.

O.C-Reflection on second shoot

-The second shoot took lace in Lucas' garage and was suppose to be set out as the antagonists lair, we used various shots to create effects.

-We got close-ups of the antagonists weapons to emphasise horror as the weapons seen are associated with blood and gore making it conventional to a horror film

-We got a close-up of the girls targeted in the film on the antagonist wall in the lair, with other girls having a red cross on there face indicating the antagonist has already killed them.



O.C-Editing Progress























-The editing has moved on from dramatically since the start. We have implemented many non-diegetic sounds and used few diegetic sounds but when these were used we thought they were very effective. We blended the sounds together when the antagonist is scraping the machete along the wall diegetic sounds can be heard when the knife scrapes on the wall but when the scrapes off the wall a non-diegetic sound can be heard like a sword been drawn.

-At the start when the antagonist was in the lair we layered clips to get the desired effect which was a glitch and a jolt on the screen to cause a sinister mood.

-We also layered sound throughout the film, this created tension and made the audience aware of the antagonists presence.

- We used ambient sounds to create a real mood within the wood, this helps us to create an actual wood environment.

Thursday, 21 January 2016

O.C-Inspiration for Titles


For inspiration for a title sequence seven really appealed to us, it emphasised and set a really sinister mood and atmosphere to the opening of the film, with a small introduction of what could be on its way during the film. From this title sequence you could infer that the film was going to involve some sort of psycho, something very similar to are own film, so we thought this was a very good title sequence to gain creative and unique ideas from. What we mainly liked about the opening sequence was the use of glitches in the text and throughout the title sequence, also the movement of them almost kept you on the edge of your seat as they were never static and always moving around the page rarely appearing in the same place twice something we thought worked very well. This type of approach to a title sequence we thought really accentuated a spooky and unusual horror film.The glitches and jitters is something we would strongly like to replicate in our own film as we feel this was very effective in the title sequence of the film seven.

Friday, 15 January 2016

O.C-Animatic Reflection

The purpose of the animatic was to visually see our ideas as animations see the ideas and shot that we have planned for our film. To make it easier when eventually do film the piece as we have clear ideas and intentions of what we want before we shoot.

In the animatic we in cooperate a range of different shots ranging from extreme close-ups to long-shots, this is to make sure we show we have intentions to show numerous different types of shots in our final piece.

Sound can be heard within our animatic we tried to create a sinister mood within the animations to emphasise an unusual character and setting. Sound is something we are really trying use effectively as this is a technical area we are strong in and when used properly can be major role in the making of the film.

Movement can be seen in the animatic when the antagonist is dragging the girl through the woods. We tried to show movements in a few frames but found it hard to do it in all of them as it is hard to express movement with the use of pictures. We plan to have much more movement in the final piece.

The two minute minimum of the final piece is nearly met in the animatic with it lasting 1 minute 55 seconds, so this clearly shows we have evidence to suggest we have enough ideas to fill the time we need to film in our final piece

We faced challenges in the fact that we had a lot of ideas and we struggled to cut some of them in a way that the film sequence still made sense. But we overcame this and narrowed it down in the animatic.

LM Editing- Progress

  • In this lesson we began editing in our footage on Premiere elements from our first shoot, dragging and dropping shots, and re-arranging them into order on our timeline.
  • The clips that we have included so far have been cut to their appropriate length, creating transition between shots and showing the use of continuity editing within the sequence.
  • As well as this we have inputted our first non-diegetic sounds onto the audio timeline. These sounds were downloaded from freesound.org, and overlay the diegetic sounds that have been kept in from the shoot. 

Thursday, 14 January 2016

O.C-Reflection on First Film Shoot





















Yesterday we filmed are ideas for the first time. The location was an issue for us and delayed us filming as it was a hard destination to get all the equipment from school to the woods. We overcame this by organising a lift to the destination to transport the equipment. Another issue we had with this location was gaining access to the antagonists lair. We then decided to change the lair and use Lucas' garage but still making out that it is the woods so the external environment of the woods can still be used.

The main objectives of the shoot was to get establishing shots of the wood and then to establish the antagonist within the external environment. The jib and track were used vitally in this and helped us to establish the setting .

My job in the shoot was to play the role of the antagonist and to portray the character as a psycho and a crank to get the wanted effect of a scary character. Lucas was the cameraman and catching the antagonist in positions where he looks more intimidating and dominant to create horror to the watching audience was done by the angles used in filming the antagonist.

Costume was pivotal in establishing the character. The costume the antagonist wears is not iconic of a horror film in the woods, the costume he wears contrasts the external environment as he is wearing a suit in the woods which is not normally associated further illustrating the wanted effect of portraying the character as unusual and creepy. The machete is a very iconic for a slasher and psycho horror movie. We try to focus on the weapon in shots to emphasise that the antagonist is dangerous creating further horror

In conclusion the objectives set before the shoots were met fully. The objectives were to establish the external setting which we did with the use of the jib. The next one was to establish the antagonist within the woods and we did this with the use of the track and jib. The use of costume and props were used very successfully and created the desired effect of portraying the antagonist as a cranky character.

LM- Reflection on first shoot


  • During our first shoot at Hargate woods, I took the role of the cameraman, whilst Oli was filmed, playing the role of the antagonist.
  • We were able to achieve completing a significant section of our narrative, as the antagonist enters the woods, preying on his victims.
  •  Unconventionally our storyboard didn’t have a major effect on our filming, as after arriving at the location, we chnaged many of our shot ideas, and frames.
  • What worked well was creating continuity with our shots to make the sequence flow. As well as the use of our main prop, which is the machete, as it was used effectively in several shots.
  • From this shoot we were able to successfully complete our objectives, and can now move on to filming the next section of our narrative at our next shoot.



Thursday, 7 January 2016

LM & OC - Audience Research


Purpose

To find out…..

·         What our target audience expect to occur during a slasher film

·         The setting and props that will be most effective for a slasher horror

·         Most suitable characteristics for an antagonist in a slasher horror

·         Which title to use for our film

Methodology

·         We made our questionnaire simply by coming up with ten questions between us that we wanted answered, and then typed them on to a word document.

·         We distributed our questionnaire across our Media class, gaining feedback from 11 people.

·         The questionnaire included both qualitative and quantitative questions, as well as having questions that required a scaled responses, and multiple choice.

Questionnaire

The participants in our questionnaire had to answer the following questions:

1.       Are you a fan of slasher horror?

2.       Name all slasher horror films that you have either watched or are aware of

3.       Which of the following locations would you consider most effective for a slasher horror film to be set in?

4.       Rank the following titles in order of preference for a slasher horror, featuring a psychopathic serial killer?

5.       How significant is it in a slasher horror film, that the protagonist be female?

6.       Identify your preferred characteristics of an antagonist in slasher?

7.       What time of day would you perceive to be most effectual for a slasher horror film to be set in?

8.       What sort of objects would you consider appropriate in the lair of an evil killer antagonist?

9.       How would you expect a psychopathic serial killer to dress?

10.   What kind of mask for an antagonist would you consider to be most effective in a slasher horror film?

Evaluation

From our questionnaire feedback we were able to decide that our antagonist should wear dark clothing with a mask that hides his identity. As well as this we were able to understand the type of character that the audience want to see and that his lair will contain weapons, and writings on the walls. As well as this it seemed that the most effective time to film would be at night, however due to us only having access to the school cameras, we will have to film during the day time, however we will seek to create an effect during editing that gives a dim, gloomy feel to the sequence.